The DM is instructed to play the vampire intelligently, and to keep him alive as long as possible, making him flee when necessary.Code I6 TSR Product Code 9075 Rules required Advanced Dungeons Dragons 1st edition Character levels 57 Campaign setting Generic Advanced Dungeons Dragons Authors Tracy Laura Hickman First published 1983 Linked modules I1, I2, I3, I4, I5, I6, I7, I8, I9, I10, I11, I12, I13, I14.Various story elements, including Strahds motivation and the locations of magical weapons, are randomly determined by drawing cards.The player characters attempt to defeat Strahd and, if successful, the adventure ends.
They play-tested the adventure with a group of players each Halloween for five years before it was published. Strahd has since appeared in a number of DD accessories and novels. The module has inspired numerous revisions and adaptations, including a campaign setting of the same name and a sequel. In 1999, on the 25th anniversary of Dungeons Dragons, two commemorative versions of Ravenloft were released. In 1984, it won the Strategists Club Award for Outstanding Play Aid, and it appeared second in Dungeon magazines list of the top 30 DD adventures. Several reviewers liked the included maps, and White Dwarf magazine gave it 8 out of 10 overall. A Dragon magazine review praised the module, but felt that the DD elements detracted from the Gothic horror atmosphere. In 2016, Wizards of the Coast published Curse of Strahd, an adaptation of the original Ravenloft module for the 5th edition of Dungeons Dragons. The Burgomaster s mansion is the focus of these attacks, and, for reasons that are not initially explained, Strahd is after the Burgomasters adopted daughter, Ireena Kolyana. Two of these cards determine the locations of two magical weapons useful in defeating Strahd: the Holy Symbol and the Sunsword. The next two cards determine the locations of Strahd and the Tome of Strahd, a book that details Strahds long-ago unrequited love. In this work, it is revealed that Strahd had fallen in love with a young girl, who in turn loved his younger brother. Strahd blamed his age for the rejection, and made a pact with evil powers to live forever. He then slew his brother, but the young girl killed herself in response, and Strahd found that he had become a vampire. All six possible locations are inside Castle Ravenloft. He may want to replace one of the PCs and attempt to turn the character into a vampire and take on that characters form. He may desire the love of Ireena, whose appearance matches that of his lost love, Tatyana. Using mind control, Strahd will try to force a PC to attack Ireena and gain her love by saving her from the situation he created. If, during play, the partys fortune is told at the gypsy camp in Barovia, the random elements are altered to match the cards drawn by the gypsy. Example maps and sections include the Lands of Barovia, the Court of the Count, five entries for each level of the Spires of Ravenloft, and the Dungeons and Catacombs. ![]()
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